LittleBigPlanet 2 nu wel zeker; enorm veel details bekend

Het ziet er naar uit dat LittleBigPlanet 2 echt gaat komen. Het magazine Game Informer zal namelijk in de juni uitgave uitgebreid aandacht besteden aan de game en daarmee verscheidene details onthullen. Dit is echter nog niet geheel bevestigd door Media Molecule zelf, maar het bericht van Game Informer spreekt wel voor zich:

    “The June issue also includes huge feature articles on Little Big Planet 2, Marvel vs. Capcom 3: Fate of Two Worlds, and Fallout: New Vegas. Plus, watch for our complete reviews of Red Dead Redemption, Lost Planet 2, Skate 3, Alan Wake, ModNation Racers, and Super Mario Galaxy 2.”

Enkele uren na deze aankondiging zijn de eerste details al uitgelekt. Revolutionaire details kun je wel noemen.

    – LBP 2 has less of a focus on platforming altogether and it’s more of a platform to actually create games with

    – There is an all-new level creator and it is not just a tool to create platform games.

    – As examples, the game 100% encourages the player to create game types and wants you to make a shooter, a racer, puzzle games, Space Invaders clones, even RPGs

    – A player can even customize a HUD. The example given is a health bar for a fighting game.

    – A Media Molecule developer has created a fully-functioning Command & Conquer Clone

    – Media Molecule loves that a lot of user-created levels in LBP1 were homages to classic games and laments that so many manipulations of the creation tools were necessary to do them. Sackboy won’t need to be “hidden behind the curtain” when you make games with LBP2.

    – There is a new super-important creator tool called “direct control seats”

    – (from previous point) In LBP1, lots of people made rudimentary “hold R1 to accelerate” vehicles. Mark Healy created a car out of rubber wheels and a bottle, then placed a direct control seat in it. He pulled up an interface that resembled a PS3 controller and assigned commands to buttons.

    – Example given was assigning Sixaxis tilt for forward and reverse, horn on the X button.

    – You are no longer limited to the game’s stock sound effects. You can record your own sounds and voices, attaching them to characters or objects. Magic Mouth from the original LBP is gone

    – Direct control seat’s control scheme is instantly accessible and you can attach it only to the part of the vehicle you want it to control.

    – Example was given about the 8/16-bit remakes/tributes having to use the signature gameplay mechanics of LBP. That is no longer true in LBP2. A creator can place a direct control seat on their own platforming protagonist and complete it with a customized control scheme.

    – Example of the previous was Yoshi’s Island. If a player creates the perfect recreation of the SNES-era jump they can share it with anyone in the community.

    – There is an in-game microchip that functions as a calculator and it is a direct response/homage to PSN user Upsilandre (seriously, he’s mentioned by name)

    – Enemies in the original title could only be programmed with super-basic commands and most resembled marionettes.

    – Users will be able to take a template for an enemy called a Sackbot, tweak the AI and dress it in any way they choose.

    – Creators can choose the weak points on the Sackbot, determine if it is scared of heights, and even program acting routines.

    – A disco scene was set up by Media Molecule and two employees recorded together on a single Sackbot. They moved its arms and bobbed its head in a dancing routine. JUST the AI was copied and pasted onto twenty different Sackbots. Each Sackbot was given its own unique look.

    – There are now movie editing options as well.

    – Every LBP2 player will receive their own profile on LBP.me. It will display your activity feed as well as previews of their own stages

    – There will be user-created integration in QR codes as well. They can be printed on advertisements, business cards, and automatically load a level when held up to the PlayStation Eye. There is no special menu to do this. Any time the PS3 is turned on and running LBP 2, you can wave it in front of the Eye.

    – If you are not near your PS3 you can take a quick photo with your smartphone to see an online preview of the level and add it directly to your level queue.

    – For creators of multiple levels, you will be able to string your stages together so that they flow from one level to the next.

    – Sackbots can be drastically increased or decreased in physical size.

    – Sackbots can be controlled by direct control seats as well.

    – There is a new gadget (like the MGS paintball gun). It is a big-ass grappling hook.

    – Media Molecule says explicitly there are multiple more gadgets coming.

    – All DLC from LBP1 transfers over to LBP2. Including downloaded content packs, costumes, etc.

    – There is a major overhaul to the story level as well. There’s the same 3-plane perspective for the story mode and the levels so far have a similar run-jump-grab platform style.

    – Storyline is not country-based like last time, but is based in periods of time

    – Circuit boards (like the calculator) can get extremely complicated and they have a very distinct interface

    – Creators can make full-on cutscenes. Camera angles and voice-overs included. Creators can even make little five-minute short films. These levels are clearly marked on the stage select screen so you can tell whether you’re watching or playing the level.

EΓ©n van de belangrijkste dingen is waarschijnlijk wel het feit dat LittleBigPlanet van een platform game in een alles omvattende game is veranderd. Werkelijk elk gamegenre kan nu tot leven worden gewekt, van shooters tot racers tot RPG’s.

Daarnaast worden de mogelijkheden voor het creΓ«ren van een level ongelooflijk veel groter. Het is nu mogelijk om een gehele game in elkaar te draaien in plaats van een simpel level. Er zal een veel groter verhaal zijn, wat zich zal afspelen in verschillende tijdsperiodes. En ook heel belangrijk, alle DLC die je gedownload hebt van LBP1, wordt automatisch overgezet naar LBP2. Waarschijnlijk gaan we de allereerste beelden zien op de E3.

O, zijn we nog wat belangrijks vergeten: er zijn ook al enkele levels bekend die in de game zullen zijn.

Let op! Spoilergevaar!

    – Techno Renaissance: Whimsical alternative take of the Renaissance period. Leonardo da Vinci-like character to guide him through a technology-based twist level.

    – Steam & Cake: Steampunk-style level based on a fucked-up tea and cake party

    – Neon Propaganda: Cold-war era posters line a factory environment where Sackboy is liberating oppressed workers. There is a grim nature to the level that is totally opposed to the neon lights and signs.

    – Fluffy High-Tech: Various high-end technology equipments like video walls are mixed with bunnies and fluffy sheep. It is a cold, futuristic environment populated by adorable creatures.

    – Designer Organic: Eco-architecture comes together around a designed and controlled version of nature. Described as “art noveau”. The closest to nature Sackboy gets in this game. Elaborate designs comprised of plants.

    – Hand-Made Arcade: A super-tribute level to tons of arcade classics. Embraces the hand-made art from the first game. Pixels made of cardboard and wood.

  1.   
    GENERAL_DS's avatar

    dit is heftig gaaf.
    over vernieuwing gesproken πŸ˜†

    een command and conquer clone πŸ™‚ πŸ˜† supervet

  2.   
    ChielB's avatar

    Ben erg benieuwd naar het zelf uitwerken van diverse genres, klinkt veelbelovend πŸ™‚

  3.   
    Mv-Highway's avatar

    Wajjoo.
    Als ze dit net zo weten te brengen als LBP1 dan is dit echt ziek.
    Wat je hier allemaal mee kan maken..echt niet normaal πŸ˜€

  4.   
    ps3 gek's avatar

    Lang leve ps3! Nu maar hopen op een niet al t grote installatie… 😳

  5.   
    craz's avatar

    Als ik zo kijk geven ze je gewoon hun engine. πŸ˜›

  6.   
    MelvinK's avatar

    yagamer schreef, "Als ik zo kijk geven ze je gewoon hun engine. πŸ˜› "

    idd ja πŸ˜€ , dat noem ik nou totaal benutten van een game

  7.   
    ChielB's avatar

    Ze zullen er vast wel een gebruiksvriendelijke editor van maken dan alleen maar de engine beschikbaar te stellen. πŸ˜‰ Zolang het maar vlot een relatief simpel te gebruiken is, dan heeft het mijn zege 8)

  8.   
    Rijstekorrel's avatar

    Veel info idd ja maar ik ga hem niet halen dacht bij deel 1 leuk heb hem gehaald en dat viel wel tegen πŸ˜›

  9.   
    .Stan's avatar

    Ben benieuwd 8)

  10.   
    Daniel Z's avatar

    Damn, dit klinkt geniaal. Instant buy! _0-

  11.   
    NightHawk's avatar

    Dit is echt heeeeeeeeel cool. Wat ik me wel nog afvraag is of je verscheidene genres van games in één level zou kunnen stoppen. Dus eerst begint het bijvoorbeeld als een gewone top down shooter maar dan stort je vliegtuigje neer en wordt het opeens een gewone shooter met wat horror-elementen want je bent op het Kannibalen eiland neergestort!

    Daaaaamn, deze game gaat nog MEER mogelijkheden bieden dan de eerste LBP! πŸ˜†

  12.   
    Tha Destiny's avatar

    Woooo klinkt als een DO WANT!