Inustice 2 gaat al enkele maanden mee, maar dat wil niet zeggen dat de game vrij van bugs is. Vandaag rolt dan ook een nieuwe update uit voor de vechtgame, waarmee dertien personages onder handen worden genomen. Het gaat vooral om bugs die de spelbalans verstoren.
Ook worden er enkele audiovisuele glitches aangepakt en worden er wat problemen met de Atlantis- en Batcave-arena’s. Ten slotte krijgen Gorilla Grodd, Green Lantern, Joker en Superman toegang tot Legendary Multiverse Portals. Ontwikkelaar NetherRealm heeft de volgende patch notes gepubliceerd:
General Gameplay fixesDe December Update voor Injustice 2 verschijnt later vandaag. Het is nog niet bekend op welke tijdstippen de update verschijnt op welk platform.General stability and Online stability improvements Move list corrections and improvements to AI logic Legendary Multiverse Portals are now available for Gorilla Grodd, Green Lantern, Joker, & Superman Stage Specific Fixes
Atlantis – Fixed a bug where someone slamming a statue while the other player jumped off it with specific timing could cause it to be able to slammed again after being destroyed Batcave – Fixed bug where the camera could lose focus on the characters after remaining idle for an extended period of time Character Specific Fixes
Atrocitus – Hate Pounce now correctly gets the damage increase granted by Legendary augment “Feline Fury” Black Canary – Fixed a bug where the opponent would not be grounded after hitting a Canary Drop MeterBurn when the opponent was not facing her Blue Beetle – Fixed issue with several Gear Abilities not being active when equipped in conjunction with his Legendary Accessory “The Reach’s Finest Battle Scarab” Brainiac – Fixed a bug where Cybernetic Charge was always keeping opponents on the same side, which could prevent it from being able to be jumped over or slide under Captain Cold – adjusted the input window of Character Power special attacks and they require a more precise input Captain Cold – Big Freeze MeterBurn will no longer linger it’s visual FX after hitting Hellboy while he has Broom’s Rosary active Captain Cold – Fixed a bug with Len’s Thermal Motion Negating Gun Legendary item that would cause meter to drain faster than normal if the character power button was repeatedly pressed Captain Cold – Fixed a bug that could prevent Captain Cold from reaching level 3 charge multiple times in a row when Len’s Thermal Motion Negating Gun Legendary item is equipped Cyborg – Round win animations now use the Dark Matter effects if his Legendary is equipped Cyborg – Practice mode option Character Power Quick Cooldown now works correctly even if the Mother Box attack misses Firestorm – Fixed sound effect not stopping when Firestorm dash cancels Heat Wave (Away + Hard) Green Arrow – Fixed a rare bug which could cause one of the arrows in Sky Alert MeterBurn to visually be missing when done twice in rapid succession Green Lantern – “Street Sweeper” Gear Augment now has audio on the last volley of bullets Hellboy – Fixed several attacks causing incorrect reactions when hitting Hellboy while he has Broom’s Rosary active Hellboy – Fixed issues where opponent’s parries could sometimes cause an incorrect animation to play on Hellboy while he has Broom’s Rosary active Hellboy – Visual effects from Broom’s Rosary will no longer sometimes linger after practice reset Hellboy – Vasilisa’s Gift MeterBurn Gear Ability will no longer sometimes cause an opponent to move to an incorrect location when hitting them out of a dash Hellboy – “Holy Hand Grenade” Gear Augment will no longer leave a lingering FX when a transition occurs Hellboy – “Lucky Horseshoe” Gear Augment now can only activate after hitting an opponent with a 7 or more hit combo, as the text description says Hellboy – “Lucky Horseshoe” Gear Augment no longer activates in practice mode Poison Ivy – “Acidic Bile” Gear Augment now applies to Burrow Sub-Zero – Fixed as issue where an opponent’s weapon could switch hands at an unexpected time when hit by Ground Freeze MeterBurn gear ability Superman – Fixed an issue with opponent’s head tracking being temporarily incorrect after being hit by Air Heat Vision
Firestorm :))